What is the Museum of Digital Life?

The Museum of Digital Life (MoDaL) is a multi-user, continually growing, real-time digital exhibition where art ranges from 2D images and 2D videos, through 3D static and interactive objects, all the way
to whole 3D environments and 3D experiences. In the future, it may develop into something even more than that, and this page will update accordingly.

Link to the original video NFT is https://foundation.app/@deltareality/modal-museum-of-digital-life-86839

Below is a longer presentation of MoDaL.

How did it all start?

We, a team of artists and engineers connected through XR studio Delta Reality, started MoDaL at the start of 2020. We were fascinated by the vast possibilities of combining technology and art, and wanted to explore where this could take us. We asked ourselves how we could push the boundaries of where digital art is today, to move beyond the current perspective and see what it could become. Thus the idea of the Museum of Digital Life was born.

MoDaL is...

A place at the intersection of art, technology, engineering and mathematics. A place where we don’t place digital art in a digital museum, but where we build the whole museum around specific art pieces.

A place where we move beyond the 2D space, and create 3D art you can walk around, walk into, and interact with. A place you can visit and explore with other art lovers, just like you would
in the real world, creating a real, living part of the metaverse. A place that will continually grow.

As the museum grew, so did the team working on MoDaL, ranging from 2D artists, 3D artists, real-time modelers, engineers, developers, musicians and mathematicians merging their skills to create new ways of expression. The goal of the team born from this project is to connect art with engineering, programming and mathematics, and see where it will take us.

The first step is the Museum of Digital Life.

    The whole museum acts as a single NFT piece        that incorporates an additional 12 pieces        inside it, ranging from 2D images, through 3D        static models, 3D animated models all the        way to the 3D environments and experiences,        as seen in the above video.

•    Different theme areas

•    Different spatial effects

•    Dynamic avatars

•    Original music

•    Single-user functionality

•    Multiplayer functionality with public         instances, as well as private coded instances

•    Spatial-audio communication

•    Interactions on specific exhibits (ranging        from passive interaction that automatically        activates exhibits to portals you need to        activate)

•    Primarily desktop app, supports virtual        reality, supports cloud streaming that allows        an identical premium graphical experience        on the web (we hope that, in the future, the        last part will become the prevalent way of        accessing the metaverse in general, along        with VR and XR glasses)

•    Quality code base so it can easily grow and         change